5/16/2023 0 Comments Multiplayer condition zero![]() While the animation plays back immediately, the punch angle is only adjusted when the server has run your command and sent back the adjusted values. I think part of what makes it look weird is that the method CBasePlayerWeapon::KickBack is only implemented on the server side, so weapon prediction won't adjust the punch angle the same way. It isn't perfect and especially given how CS's crosshair is affected by shots fired it might not be 100% the same with it turned on when compared to it turned off. When you turn off cl_lw the server issues the animation changes so it'll be in sync with any server-only events. What you're seeing is the weapon prediction code trying to play the animations locally when you issue the commands. ![]() Alias toggle_lw_off "cl_lw 0 alias toggle_lw toggle_lw_on say lw off"Īlias toggle_lw_on "cl_lw 1 alias toggle_lw toggle_lw_off say lw on"
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